Friday, September 9, 2022

Barbarian Conspiracy AAR Pt 3

 Essentially things came down to the gods of battle but the key events were as follows.

  • On the Roman right, Stacy wanted to use his three cavalry units to charge the Irish before they got a chance to close.  The Roman cavalry advanced to be next to the Irish but could not close home as a result of there TtS activation system.
  • An Irish counter charge caught the cavalry and Stacy opted to stay and fight rather than evade and risk getting caught in the back.  This led to a long melee and eventually the loss of a Roman cavalry unit.
  • On the other flank there was an exchange of missiles and then the infantry closed, with honours about even with both sides losing a unit.
  • On the extreme Roman right, Curt winkled a unit of Irish javelin men through the woods and into the flank on the right most roman cavalry and eliminated it.
  • This sealed the deal as the Romans were over their break point.  


    Stacy moves up to the Irish but did not manage to charge.  TtS uses a grid system, so  while the units are in adjacent gird boxes they did not close.  Curt's grid lines are very subtle FYI!

Close up of the melee once the Irish charged home.



Curt's flanking manouver!


The action from the other flank!


Everybody except the lights are engaged now.








The infantry melee with holes in both lines.  the Irish trying to swivel and attack.

The melee from behind the Irish lines.  One the left the first Roman LC unit has been eliminated

All in all we had a fun game, and the rules were easy to play.  There were things I forgot or got wrong and from to impose on both sides.

1 comment:

  1. Nice report. TtS! has certainly provided much incentive for me to expand my Ancient armies... which I had thought were finished a few decades ago!

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