Wednesday, February 23, 2022

AHPC Coruscant Good vs Evil Encounters

Second post for me today (ok, actually the second this week on this blog) and I will be hopping from Perelandra to Coruscant with my take on good and evil RPG encounters.

Wizkids Bhuer Hag on the left and Stag on the right.

On an earlier post, my stag got some positive comments.  I obviously liked the sculpt so much I bought two of them, so I went with a white stag on the second.  

I am not as thrilled by my results as with stag #1, but it'll do.  In my experience white animals are actually various shades of off-white which is the effect that I went for.


The White Stag has a place deep in Celtic Mythology and appears in any number of stories, including Arthurian legends, Harry Potter and Call the Midwife!  In my Beowulf RPG campaign he might be a Noble Beast that can provide assistance to my heroes if they prove worthy.

I won't be accepting any treats from this old dear!  She's got a lovely Disney villainness  vibe to her.


I'll share my best hag related story, which actually came from real life.  While visiting my dad, he and my step mum took me to Chichester Theatre with their octogenarian friends to see a production of MacBeth.  It turned out to star Patrick Stewart, who none of my elders had heard of!  It was in the round and we were in the front row at stage level six feet from the action.

A set of 5 Oathmark Revenants, not nearly as nicely done as Millsy's

My adventurers had an epic graveyard fight with a super-revenant plus two regular ones.   Two of the party were saved from death by followers (a nifty Beowulf second chance mechanism) and the other two were almost in the boat.  


I really like the ancient Celtic vibe to these sculpts, they fit into my Beowulf setting as tomb guardians and the like very nicely.

Finally a set of 4 Wizkids woodland critters that have been cluttering my work bench.  I don't like the  regular timber wolves nearly as much as the Winter Wolf I painted earlier, and was disappointed that they are in the same pose.

However, the fox has a good sculpting pose to him/her.  reminds me of my favourite book from childhood, Harlequin the Fox.

Challenge veterans might remember that there was a badger themed location a couple of years ago.

Points wise there are a total of 11 figures of various sizes (the hag and stag are quite large) but all in 28mm scale.  For simplicity I'd suggest averaging them all out to 5 points a head for 55 base points.  If the Snowboard approves, the Coruscant bonus brings this up to 75 points total.

I think that the hag, white stag and 5 revenants could all count towards the Fantasy Side Duel lost cause.


Sunday, February 20, 2022

AHPC Dark Age Ring Fort

 

Advance and be recognized
 

If all goes to plan, this should be the first of two posts from me this week.  Having been thrown way off schedule by my bout of COVID at the start of my teaching semester, I've decided to bin the challenge locations and focus on the stuff I've got ready to paint on the workbench.  

All of the pieces lined up.  Four straight sections, three curved sections, two gates and two end caps.

Backside view of the whole array.

I had two largish modular terrain projects planned for this year's challenge, the modular ruins posted a few weeks back and this Dark Age Ring Fort.  It's a set of 28mm pdf kits by Sarissa Precision. As with all the Sarissa Kits I've worked with it was a joy to put together, an easy hour of punching out, applying glue and clicking the bits together.  And yes there are two camps regarding terrain, those of us who enjoy making scenics and those of us with irrational phobias towards terrain brought on by extreme emotional trauma while in uteri.

My Gripping beast warriors on the ramparts.

This sort of works would protect villages, towns and manors all over Western Europe from the early days of the Roman Empire into the middle ages.  it's inhabitants might be Celts, Saxons Franks, Danes or Scots-Irish, but the basic plan remained constant.  Sloped earthen ramparts topped with a fence or palisade and flattened off on top to make a fighting platform. 
 
Close up in better light to show the kit details.  The wood work was painted with washes of raw or burnt umber over a parchment base.  The ramparts were painted dark earth tones with ground cover applied and bushes to hide major flaws.

Most Sarissa kits come with doors, but oddly the gate houses did not come with gates.  I bodged some together using left over doors from other kits.  I did one gate open and one gate closed.

The roadway and fighting platform are done with fine railway ballast firmly cemented in place (thanks for the tips Curt) and overpaid in earth tones

The pair of gates in the open position are to narrow to full close of the entrance, but modeller's license and forced perspective means that can be ignored.

The kits are marketed as 28mm but the walls and gates seem low compared to my GB figures.    As with most war-games terrain it's a matter of balancing the differing vertical and horizontal scales and looks ok on table.  Anyway, I'm not sending it back!   

I see a ton of uses for this on table.  First off for my Beowulf RPG when we go on TT.  Also it will fit my El Cid armies nicely and can be morphed into other eras easily.  I now have a pretty good tied collection of terrain to cover Dark Age Britain, and so I think that I need to build Sub-Roman armies and enemies to fight over it!

Points wise the ramparts measure 36" long, 3" wide and 2" tall.  That's a perfect terrain cube for 20 points.

Monday, February 7, 2022

AHPC Forest and Swamp Fauna

 After an unexpected two weeks of painting at the start of the Challenge due to canceled travel plans, I promptly lost two weeks after coming down with COVID.  I am just getting back at the paint brushes now and banged to finish off some bits and bobs that were 95% finished three weeks ago.  I have a bunch of 28mm critters from Wizkids aimed mainly at TTG based on my Beowulf RPG campaign.


A Troll, a bear, a stag and two boars walk into a clearing.

First up is the Troll.  Like my goblins, I left his basework rocky and without greenery so that he could operate underground.

He really should see a Dermatologist about those warts.

 For variety, I used some autumn foliage as well as green to represent the fact that some bushes aren't as healthy and turn colour earlier than others.  I'm not sure I am sold on it.

One of my players decided it would be a good idea to pick a fight with a sleeping bear in a barrow so he could get the treasure.  Results were predictable.

Boars are a pretty iconic Dark Age challenge, and are tasty eating too.  

There's some pretty good detail on these Wizkids sculpts and I am quite pleased with how the Stag turned out.

I went down a Wikipedia rabbit hole checking colouration on Red Deer.

l have been quite pleased with the Wizkids sculpts, good detail and many of them paint up nicely.  The regular forest fauna will do double duty on TTG RPGs and for historical games.  I like to use animals as dummy markers.  "Captain those suspected French dragoons turned out to be a deer and a couple of boars".  Points wise it's always a bit of a challenge with non-human figures.  I'd suggest treating the Troll as a 54mm foot figure (he is about that tall) and the others as 28mm foot figures, but will accept the Snowlord's judgement.  No location points on this lot as I've completely lost the plot on that front and don't want to do a Ray fitting a round peg in a square hole.  The Troll would count towards the Fantasy duel.