Sunday, August 19, 2018

Pike and Shotte Game - Pass Clearance


This Friday I GM'd an Italian Wars game at Curt's using Pike and Shotte.  Curt's Imperialists were tasked with clearing a pass defended by my Italian forces.  The Scenario was "Pass Clearance" from CS Grant's "Programmed War-games Scenarios".  Followers of Curt's AHPC blog will recognize many of the units from the past 3 challenges.  Curt and Jeremy took the attackers and Stacy the defenders, although he offered me the command of his reserve which I gladly took.

The defender's map - 16th century mapping skills being what they were, the actually terrain was somewhat different.  The attackers enter on the left, the defenders deploy on the centre and right sections.  The right hand section is dead ground until the attackers enter the middle section.

In the end the game was a bit of a disappointment, due to a combination of bad dice rolling and poor GMing on my part.   However it made good eye candy.

Defenders in the middle of the pass.  We used all of Curt's hills but could have used more. 

Defenders from the other flank.  The units placed in front of the village are occupying the buildings.


Curt's lead battalia of Cavalry enters.


Close up of Curt's superbly painted and based Gendarmes complete with mutts!


Stradiots make a charge of Italian men at arms.

And get repulsed.  Worth a gamble as it would have saved time.

The man in deep thought.  Cavalry splitting off to the flanks while the first pike block enters.

The hosts move forward.  Curt's pike block's are particularly impressive.  The red exclamation marks disorder caused by shooting, more on this later!

I'll own up to the first game issue.  I like the Table Top Teaser games especially when they include pre contact manoeuvre and wanted to get this on table so had the attackers enter in column of units from the board edge.  With the P&S command rolls movement is variable.  Curt and Jeremy managed a lot of "one move only rolls" which meant the pike columns plodded forward 6" per turn making for a loooong approach march.  Given the inflexible nature of these armies it would have been better to let them deploy on table or at least enter deployed.  But a couple of good rolls would have had the pike behemoths on top of the defenders and a very quick attacker victory.  In the end I'll chalk this up to a mix of rules quirks, bad dice and GM incompetence.

The lead Swiss pike block approaches the Italian MAAs, while the Italian reserve hustles up from the rear (I did get a 3 move roll!).  Note the blood chits marking shooting casualties which mounted quickly.
Shooting and especially disorder caused by shooting was another source of table top friction.  My Italian army is very shot heavy and their close fighting infantry is easy pickings for Swiss pikes.  Stacey had very,very good dice rolls consistently getting one or more hits plus disorder on two dice (in P&S 4+ causes a hit, 6 causes disorder).  With the slow approach slog and good shooting rolls, the casualties mounted quickly.  Worse still the disorder results stopped units in their tracks and prevent movement for a whole turn making the approach march even slower and giving the defenders more shots!  This was particularly a problem when the head of the column took the disorder.

It's finally coming up to a decision point.  The Swiss are about to steamroller the MAA while the other pikes deploy.  Note the disorder on the Gendarmes in front - this was rallied off at the end of every attacker turn only to come back when the defender's shot again!

Game end.  The Swiss vaporized the pole armed MAAs but took enough casualties to become shaken and then were charged by pikes.  The Swiss broke and Curt declared the game over!


Once the Swiss were gone, Curt had enough and called it a night.   It had been frustrating for him given the slow approach and the shooting results, but I think he quit too early.  He had several large pike blocks in excellent shape and the defenders were looking thin on the ground,  Their pole arms were gone, their pikes were worn down and they had nothing to stand up to Swiss and Lanschenkt pike blocks.

Scenario design wise there is an imbalance between our two armies that I'm struggling with.  Curt's is very strong in melee infantry - as it should be.  Mine is weak in melee infantry and strong in missile troops - as it should be.  When we fight a set piece, Curt rolls over my infantry line PDQ.  When we fight a manoeuvre battle, the shooting does Curt in before he gets to grips with my army.

For this scenario I should have let Curt deploy his first battalia on table and have the remaining battalias deployed behind them.   And if he ever let's me run a smilier Grant scenario again that's what I'll do.   Otherwise we'll do a set piece battle next time.  He'll steamroller me in 3 turns and then we can hit the Chianti big time!  It'll be great.

18 comments:

  1. Colorful game with really impressively large pike blocks. Too bad the game did not hold up to expectations. You will have ideas to address the imbalance next time this scenario is out on the table.

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    1. It did look good, and the night was fun but not as much as it should have been. Chalk it up as a learning experience.

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  2. I have vague memories of me selecting the cavalry heavy list before realizing what my mission really entailed.

    However, this is just the sort of thing that has turned me off and activation based rules, well ever really, but especially not for Grant and similar scenarios where the intention seems to be for the players as generals to have more influence over their army and less drastic results.

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    1. I can remember that game too! SYW French cavalry charging Prussian infantry in an enclosed pass. I'm not prepared to pull the plug on the activation systems yet....

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  3. Good to see Curt's new stradiots in action! Looks like a great game. Thanks for sharing.

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  4. What an absolute joy to see the collection in action.

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    1. Cheers Michael. We get them out a couple times a year - which is not bad considering all the various projects on the go around here.

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  5. Great looking game and interesting how the two forces both play very differently, it reminded me of the Spanish vs the French at the very beginning of the Italian wars where the Spanish had to basically fight a guerrilla war until they had the pikemen suitable to take on the French.

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    1. Thanks Oli - high praise indeed given the quality of your work! There are certainly historical precedents.

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  6. As soon as I saw the defensive line ahead of us, combined with our troops coming on unit-by-unit, down a single road, I knew it was going to be a complete slog, with our battalias most likely being battered in detail. Guess what? I was right. ;P Of course, none of this was helped with the hot dice Stacy was rolling and our rather mediocre response.

    Nonetheless, thanks for putting on the game Peter - while the scenario was a bit aggravating it was still great to see our toys all arrayed on the table.

    As you say, next time we'll take a break from Mr. Grant's little-book-of-nightmares and have a stand-up fight. :)

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    1. And the whinging begins... but no, nothing was going help against the hot shooting dice of our crafty Balkan friend. There is less than a 1/3 chance of getting one or more 6s on 2d6 - yet he managed it time and time. I counted 4 turns in a row when you Gendarms couldn't charge due to disorder. I still think that you folded with a winning hand.

      As for the "little-book-of-nightmares", it's been giving me great scenarios for nearly 40 years and the failing this time round was mine not the books. After a weekend's debrief I've got some ideas that I'll blog later on. Besides they are meant to offer a challenge and aren't you the guy who keeps writing "worst Case Scenarios"?

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    2. Haha. Yes, but I prefer my 'worse case scenarios' to be of my own devising. ;)

      Folded with a winning hand? Well, I don't want to put too fine a point on it, but let me set the stage here: we deployed out of a road march, stacked-up one unit at a time, along a compressed frontage, facing three units of cavalry, two deployed guns, a unit of halberdiers, a unit of shotte AND a town garrisoned by two other units - and this was just the screening force - there was a second supporting line behind this. EVERY lead unit we possessed had its head shot away by ranged fire as we debouched from the road. This is not whinging, it's merely a description of a forlorn hope.

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    3. Well things looked different from the other side of the pass! You had more units than we did and everyone of them was stronger than ours. The Italian pike were very lucky to be able to charge your shaken swiss, and it left them very vulnerable. The town could be by passed or you could send you swordsmen in. We had nothing that could stand up to your pike or halbadier units in an open fight - your Swiss vaporized our halbadiers on contact. Plus sooner or later Stacey's dice had to turn.

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  7. Great looking game Peter,I haven't used pike and shot for Italian wars yet( only for ECW much more even armies),had a go with TTS recently,temporary earthworks were a feature of the Italian wars ,Romagla pike( which is pretty good) is available for Italian armies as is other pike which admittedly won't be as good as the Swiss. The varied troop types is part of the fun of the period,I'd say you need a nice big landsknecht pike block,what fun!
    Best Iain

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    1. Thanks Iain
      I should give TTS a look see. The asymetical nature of the armies is indeed part of the fun and makes a nice contrast to the 5 variations of chocolate of the SYW or Nappies. This takes me back to my WRG Ancients days when I fielded Hoplite Greeks, often against later Persians. Thos games had me pulling my hair out but I had a lot of fun and learned a lot.

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  8. Great game Peter, I think the problems you describe are why I have stayed away from Pike and Shotte and the other rules in that family. Always great to see an Italian Wars game on the go.
    Regards Ken

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    1. Thanks Ken! We've done well with these rules sets as a rule. I'll take the fall on this one as noted above. And yes it did all look good on table.

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