Thursday, April 29, 2021

Painting Challenge Wrap Up

I've been off this blog for 4 months now, but not silent from either gaming or blogging.  I was in the Analogue Hobbies Challenge XI this year.  My wrap up photos are below.  I'll try and get some of my posts copied over in the next month.

 I am of course late out of the gate on this one.  But here are my wrap up photos of everything that I painted for the Challenge.



Naval Stuff


All the ships were from WW2.  I had planned to add some Anglo Dutch Wars ships which only got part painted and some from the War of the Pacific which only got primer.  I gave Adam a reasonable chase in the early going of there Naval Duel but got left in everyone's wake at the end.  For some reason I decided that I needed every destroyer that fought in the Med in 1941-2, but I had fun researching the various classes, modifications and camouflage patterns applied.


Land based stuff


A true variety pack -  a new 10mm NYW project, Dorky Orky tanks, Women of WW2 and Beowulf!

Dooffus in charge with my Meadhall background from our Beowulf DnD sessions

January through March is a busy time for me.  I basically end up working 60% of each of two jobs so the challenge is a sanity break for me.  It's great to see everyone work and looking forward to next year.

Thursday, December 24, 2020

Merry Christmas

 



My last exam are graded and the marks entered into the system.  So I’ve shifted from working from home to relaxing at home.  It’s a subtle shift!

The Angel is new this year. The starfish is a gift from my Grandmother from many years ago.

I’ve signed up for this year’s Painting Challenge and have already started work on various projects for it.  But no final results yet.

However, Christmas came  two days early with splendid chap Iain W gifting me his Curtgeld in the form on a wonderful Landschneckt commander for my Italian Wars project.  Now I have to dust off that project and see what needs to be added on it.

https://thepaintingchallenge.blogspot.com/2020/12/iain-w-landsknecht-command-30-points.html

Saturday, December 5, 2020

War of the Pacific AAR pt 2

Continuing on from part one in my prior post....

Panorama view note the brightly coloured arcs of fire templates!

Jeremey's blockaders fire at my Peruvian torpedo boats and attempt evasive Hanover's

Getting down to business

Running through the QRS, the rule swerve very quick to pick up.

The tbs strike home while Curt's squadron comes near.  The near tb had a near miss with it's spar torpedo while the far one struck home for a kill!

Skipping ahead one of Jeremey's ships splits Curt's line

Things settle down to a general melee



At this point we wound things up with the following summary
  • The Chileans sank one monitor, with Stacy nobly heaving too to save the crew.
  • The wooden ships got bashed around with a Chilean sunk by spar torpedo and a Peruvian sunk by ramming.
  • The sea going ironclads largely cancelled these serve out.  
  • We reckoned that the Peruvians would sail into Iquiqui and be blockaded by the Chileans. 
Everyone had fun and enjoyed the game.  The rules worked well and were easy to pick up.  There was room for one or two tweaks but nothing major.  It was noted that the sequenced movement worked well and it was much easier to figure and execute orders than a recent GQIII game.
 



Wednesday, December 2, 2020

AAR War of the Pacific Pt 1

  A few weeks back, before we had more COVID restrictions in place, I GMed an actual naval game.  I took me a while to get my AAR together so I don't remember the turn by turn details but the basic situation is as follows.

  • Ships are 1/2400 from Tumbling Dice painted by me during last year's Analogue Hobbies Painting Challenge X.
  • Rule were Dahlgren and Columbiad a fast play set by noted nail game David Manley available from Wargames Vault.  These were a new set to all of us.
  • Curt hosted, so it's his sea mat (looks very spiffy), arid hills representing the coast of the Atacampa desert and a Spanish town masquerading as Iquiqui.
  • Instead of a historical scenario I put everything on table but in a historical setting.  Basically I wanted to test the various ship types and the rules, and figure that this might be a one shot game using the toys.
  • Jeremey had a squadron of Chilean cruising (unarmored) ships and was blockading the Peruvian port.  I took the local Peruvian forces, two ex-ACW monitors and two spar torpedo boats.
  • Curt had a Peruvian relief force of two sea going Ironclads and a well armed but unarmoured corvette.  Stacy had a Chilean force also of two sea going ironclads and a well armed but unarmoured corvette.

Game set up.

The Peruvian relief force, Huascar, Indepencia and Union

Jeremy's blockaders, the sacrificial offerings.

Close up of Jeremy's ships.

I pretend to know what I'm doing.  Actually after a couple turns everyone had the rule mechanics down pat.

Long range shot.  Curt's ships in foreground.  My ships are attacking Jeremy in the middle distance and Stacy approaches in the distance.

Tuesday, November 10, 2020

Sad Day

 It was my Dad’s funeral today in the UK.  With COVID travel restrictions, we had to watch over a video webcast from our couch in Regina.  Dad was 88 and lived a very full life.  He went into hospital at the end of September with multiple health issues and came down with COVID while hospitalized.

Dad joined the navy in 1946 at the age of 13, and served til the early 70s.  Not sure where or when this is from but it’s a good picture.  Take care of yourselves.


Sunday, June 21, 2020

Best Father’s Day Gift Ever

No new minis to share today, but lots of backlog to catch up on.

However, today’s topic is this fine set of young men and woman who arrived on my lawn at lunchtime today courtesy of my wonderful wife and daughter.


Wednesday, May 27, 2020

Anglo Duch Wars AAR pt 3

Situation after firing on T7.  Smoke puffs on the engaged side indicate ships that fired this turn.  Puffs on the unengaged side indicate unloaded guns from prior turns.

In turn 8, the iniative order became key due to the Fire as She Bears (FASB) rule.  The Dutch won the toss and the order of movement was as follows.

  1. The Dutch move their Flagship Zeven Provincien first.  She attempted a FASB on the English tail ender Ruby before movement.  This required a successful reload roll and then -2 penalty kn her dice, ut it was the only way she could fire before the English swept past her.    She reloads and hits Ruby 4 times, causing a crew catastrophic hit.  Zeven Provincien then moves her full distance forward.  Ruby reloads and FASB before ZP moves out of arc, scoring 1 hit.
  2. The English move their flagship Royal Charles next,  attempting a FASB on the Dutch tail-ender Noorderkwartier.  However, she fails her reload and moves her full distance without firing.  Noorderkwartier declines the possible FASB on Royal Charles.
  3. The Dutch move Speigel next (second in line behind the ZP).  She could FASB but fans her reload.  The English Monck declines the FASB on Speigel.
  4. The English move their second Royal Oak.  She reloads and FASB on Geloof before movement, scoring 1 hit hit.  Geloof declines the FASB in return.
  5.  The remaining ship follow in line ahead without attempted FASBs.
In regular fire, Geloof reloads and hits Ruby twice.  Ruby is damaged and takes a morale check which she passes.

After firing on T8.  Puffs on engaged side show firing this turn.   Royal Oak has two puffs due to her heavy guns.



Turn 9 firing was on a FASB basis.  Monck failed to reload but Noorderkwartier hit Monck once.  Ruby hit Geloof twice but took one it in return.  In the morale phases, Ruby got a "must retire" result.

On the 10th turn the fleets swept past each other without FASB and the English admiral takes stock.  With his flagship worn and firing half dice and Ruby having to retire, he opts to retire with his squadron into safer waters.  The Dutch have taken less damage but let them retire rather than risk uncharted shoals.  This also made a convenient point to call it a day and figure where I'd messed up the rules.

Historically, typically the fleets came about and made another pass of one another.  The course reversals were made from the front and took a long time.  During the interval damaged ships attempted repairs, dropped out of line and/or retired home depending on the level of damage and the will of the captain and crew.  Seamanship was generally very high on both sides but it takes a while to get a line of 30 plus ships to reverse course.  James acheived the rare feat of a course reversal from the rear at Lowestoft which was quicker but took a high level of coordination and command control.