Continuing on from part one in my prior post....
|
Panorama view note the brightly coloured arcs of fire templates! |
|
Jeremey's blockaders fire at my Peruvian torpedo boats and attempt evasive Hanover's |
|
Getting down to business |
|
Running through the QRS, the rule swerve very quick to pick up. |
|
The tbs strike home while Curt's squadron comes near. The near tb had a near miss with it's spar torpedo while the far one struck home for a kill! |
|
Skipping ahead one of Jeremey's ships splits Curt's line |
|
Things settle down to a general melee |
At this point we wound things up with the following summary
- The Chileans sank one monitor, with Stacy nobly heaving too to save the crew.
- The wooden ships got bashed around with a Chilean sunk by spar torpedo and a Peruvian sunk by ramming.
- The sea going ironclads largely cancelled these serve out.
- We reckoned that the Peruvians would sail into Iquiqui and be blockaded by the Chileans.
Everyone had fun and enjoyed the game. The rules worked well and were easy to pick up. There was room for one or two tweaks but nothing major. It was noted that the sequenced movement worked well and it was much easier to figure and execute orders than a recent GQIII game.
Looks like fun was had , well done
ReplyDeleteLovely looking game, interesting period and sounds like great fun!
ReplyDeleteBest Iain
Cheers Iain. It had been a while since a ran a naval game and it was great fun.
Delete