Tuesday, May 26, 2020

Anglo-Dutch Wars AAR pt2

The situation after 5 turns.  Dutch have won the race for the weather advantage and are upwind of the English.  Both fleets have turned to a broad reach to bring full broadsides, but no fire yet.

Turn 6 before firing.  Royal Charles and Speigel exchange fire, as do Royal Oak and Seven Provinicien.  Geloof delays her turns to fire at Royal Charles but the other ships have no target in arc.

Royal Oak and Zeven Provincien each scored multiple hits with the Dutch Flagship taking the worst damage due to the heavy English Guns.  The combined fore of two dutch ships reduced the Royal Charles to worn and scored a catestrophic hit (they scored a total of 10 hits on 13 dice!), reducing her firepower by 1/2.  Royal Charles hurt Speigel in return but not enough to reduce her to worn.

Turn 7 after movement and reloading but before firing.

Cotton puffs on the unengaged side show unloaded guns.  Royal Charles and Royal Oak have heavy guns so take at least two turns to reload.  Speigel and Geloof failed to reload, but the Dutch flagship was successful.

Turn 7 firing shown with cotton puffs on the engaged side.  Note how Geloof is out of line due to the delayed turn.  All fire is between 2-4" so at close range.

Zeven Provincien and Ruby traded fire with Ruby taking 3 hits and her opponent 2.  Both became worn as a result.  Monck opened fire at Speigel and reduced her to worn, while Noorderkwartier fired an effective broadside on Royal Charles hitting 4 times on 7 shots.

I realize in retrospect that I messed up the moment after both sides turned on turn 5.  The Dutch certainly and probably the English should have moved faster as they are broad reaching not close hauled.  Oh well rookie error on a fist time play through.

4 comments:

  1. Looks good,; as long as you don't forget about being in irons! :-)

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    Replies
    1. Thanks Gonsalvo. I think I’m good on in irons!

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  2. Looks nice, beautiful ships!

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