Showing posts with label Anglo Dutch Wars. Show all posts
Showing posts with label Anglo Dutch Wars. Show all posts

Wednesday, May 27, 2020

Anglo Duch Wars AAR pt 3

Situation after firing on T7.  Smoke puffs on the engaged side indicate ships that fired this turn.  Puffs on the unengaged side indicate unloaded guns from prior turns.

In turn 8, the iniative order became key due to the Fire as She Bears (FASB) rule.  The Dutch won the toss and the order of movement was as follows.

  1. The Dutch move their Flagship Zeven Provincien first.  She attempted a FASB on the English tail ender Ruby before movement.  This required a successful reload roll and then -2 penalty kn her dice, ut it was the only way she could fire before the English swept past her.    She reloads and hits Ruby 4 times, causing a crew catastrophic hit.  Zeven Provincien then moves her full distance forward.  Ruby reloads and FASB before ZP moves out of arc, scoring 1 hit.
  2. The English move their flagship Royal Charles next,  attempting a FASB on the Dutch tail-ender Noorderkwartier.  However, she fails her reload and moves her full distance without firing.  Noorderkwartier declines the possible FASB on Royal Charles.
  3. The Dutch move Speigel next (second in line behind the ZP).  She could FASB but fans her reload.  The English Monck declines the FASB on Speigel.
  4. The English move their second Royal Oak.  She reloads and FASB on Geloof before movement, scoring 1 hit hit.  Geloof declines the FASB in return.
  5.  The remaining ship follow in line ahead without attempted FASBs.
In regular fire, Geloof reloads and hits Ruby twice.  Ruby is damaged and takes a morale check which she passes.

After firing on T8.  Puffs on engaged side show firing this turn.   Royal Oak has two puffs due to her heavy guns.



Turn 9 firing was on a FASB basis.  Monck failed to reload but Noorderkwartier hit Monck once.  Ruby hit Geloof twice but took one it in return.  In the morale phases, Ruby got a "must retire" result.

On the 10th turn the fleets swept past each other without FASB and the English admiral takes stock.  With his flagship worn and firing half dice and Ruby having to retire, he opts to retire with his squadron into safer waters.  The Dutch have taken less damage but let them retire rather than risk uncharted shoals.  This also made a convenient point to call it a day and figure where I'd messed up the rules.

Historically, typically the fleets came about and made another pass of one another.  The course reversals were made from the front and took a long time.  During the interval damaged ships attempted repairs, dropped out of line and/or retired home depending on the level of damage and the will of the captain and crew.  Seamanship was generally very high on both sides but it takes a while to get a line of 30 plus ships to reverse course.  James acheived the rare feat of a course reversal from the rear at Lowestoft which was quicker but took a high level of coordination and command control.  

Tuesday, May 26, 2020

Anglo-Dutch Wars AAR pt2

The situation after 5 turns.  Dutch have won the race for the weather advantage and are upwind of the English.  Both fleets have turned to a broad reach to bring full broadsides, but no fire yet.

Turn 6 before firing.  Royal Charles and Speigel exchange fire, as do Royal Oak and Seven Provinicien.  Geloof delays her turns to fire at Royal Charles but the other ships have no target in arc.

Royal Oak and Zeven Provincien each scored multiple hits with the Dutch Flagship taking the worst damage due to the heavy English Guns.  The combined fore of two dutch ships reduced the Royal Charles to worn and scored a catestrophic hit (they scored a total of 10 hits on 13 dice!), reducing her firepower by 1/2.  Royal Charles hurt Speigel in return but not enough to reduce her to worn.

Turn 7 after movement and reloading but before firing.

Cotton puffs on the unengaged side show unloaded guns.  Royal Charles and Royal Oak have heavy guns so take at least two turns to reload.  Speigel and Geloof failed to reload, but the Dutch flagship was successful.

Turn 7 firing shown with cotton puffs on the engaged side.  Note how Geloof is out of line due to the delayed turn.  All fire is between 2-4" so at close range.

Zeven Provincien and Ruby traded fire with Ruby taking 3 hits and her opponent 2.  Both became worn as a result.  Monck opened fire at Speigel and reduced her to worn, while Noorderkwartier fired an effective broadside on Royal Charles hitting 4 times on 7 shots.

I realize in retrospect that I messed up the moment after both sides turned on turn 5.  The Dutch certainly and probably the English should have moved faster as they are broad reaching not close hauled.  Oh well rookie error on a fist time play through.

Monday, May 25, 2020

Action off the Galloper Sands 1666

It's been 6 weeks since I've posted, but I've been up to a fair amount in my own private isolation chamber!  April was filled with end of semester and exams, with Zoom lectures  taking far more time than normal.  Ditto for doing individual final exams for every student.  There has been some painting appearing on the Quaratine Challenge and I'll try to catch up on these posts in the next week or so.

This weekend I got the chance to do a solo playtest of Barry Hilton's 17th century naval rules.  I ran through 10 turns using 4 ships squadrons from my Dutch and English fleets (1/2400 scale Tumbling Dice minis)

The Dutch Zeven Provinciƫn (80), Speigel (70), Geloof (60), Noordeerkwartier (60)

The English Royal Charles (86), Royal Oak (80), Monck (58), Ruby (48)
The flagships had veteran crews with all other crews being veterans.  The three biggest English ships have heavy guns.

The two squadrons started on equal footing close hauled.  After three turns, the speedier Dutch are pulling ahead of the English. 

The dutch have clearly won the race and are in danger of crossing the English "T".

Turn 4:  the English have the initiative and bear off the wind to bring their broadsides to bear.

Turn 5 the Dutch turn to steer parallel but on opposite courses.  Anglo Dutch Wars battles feature repeated "passes" on opposite courses.  
I'll finish up the AAR later, but can make some initial comments on the draft rules.

  • This was a fun little game
  • They played well, were fast to pick up and things were relatively straightforward.
  • They seem to give a reasonable result of the period and ships.
  • Barry's QRS wasn't readable on my iPad but I didn't really need one!
  • I was using d6, d8, d10 and d12.  It would help greatly to have dedicated colours for each type of dice.  
  • I need to iron my sea matt!  It's exterior grade vinyl upholstery so this will take research and checking with the wife on correct techniques and iron temperatures.

Tuesday, April 7, 2020

Quarantine Painting Challenge Post 1


With the AHPC wrapped up I'm now taking part in the Quarantine Painting challenge.   This is my first post.  I still have some final posts from the regular challenge to get on this blog, but I'll get there!

I am a bit late off the starting gun with my first post but here goes.  I've got some Tumbling Dice 1/2400 scale ships from their Anglo Dutch Wars range.  This project was meant to be one of my big focuses for the regular challenge but I had issues gluing sails to masts and then got distracted by other projects that weren't as fiddly to assemble.  I think I finally figured out how to assemble these little ships reasonably and hopefully will have more to come in the Quarantine Challenge.

Assembly issues aside (all of which lie between the seat pad and the cutting mat) these are lovely little ships with a nice amount of detail and paint up nicely with a gentle hand.  You can get away with more basic modelling skills vis a vis larger scales and don't need to rigging if you don't want to.  I've been inspired by Barry Hilton's work over at his blog (oh sod that I flat out blame Barry for getting me interested in this period).  Go get lost there to see ships with very nice paint work and rigging.

First up a set of English ships.  Two of these appeared in my later flurry on the last day of the regular challenge, but they've been touched up a bit and given names and flags.

  • On the far right leading the line is the second rate Royal Oak, named for Charles II's place of refuge after the battle of Worcester.   She was completed in 1665, heavily engaged as a flagship during the three major battles of the Second Dutch War and then burnt by the Dutch at the Medway fiasco in 1667.
  • Next in line is the third rate Monck one of the last tips built under the Commonwealth.  She was named for Cromwell's General at Sea George Monck who basically handed Charles II his throne and become Duke of Albemarle as a result.  Albemarle tag teamed command of the fleet through most of the Second Dutch war with Prince Rupert.  Monck the ship served through the Second and Third Dutch Wars, the Nine Years war and part of the War of Spanish Succession before being rebuilt in 1707.
  • Next is the fourth rate Ruby built in 1651 under the Commonwealth to a design that was resumed many times in the English navy.  She served 50 years and fought in 16 major fleet actions.
  • Behind Ruby is the fifth rate Colchestor built in 1654 and lost in 1667 fighting the French in Martinique.
  • There are also two ketches Nonsuch and Lizard.  Nonsuch is a famous ship in Canada as in 1668 she was sold to Prince Rupert for the expedition that created the Hudson's Bay Company.  Lizard was used a fireship in the action known as Holmes' Bonfire.

Stern view.  I tried to show the detailed galleries but it's a bad photo and angle.

Sailing off to adventure and battle.

I played a little loose with flags on these ships trying to balance historical accuracy, game play and my limited  fine motor skills.  These larger ships were all in the Red Squadron so where red ensigns at the stern, if somewhat oversized.  (My dad could tell you the arcane rules of using of red/blue/white ensigns in modern times but in 1666 it was much easier!)  I've added a Union Jack (again oversize) at the main, apparently this was first used in Charles II reign.  Royal Oak gets an additional red ensign to denote her flag role at her foremast.  The labels include the ship's name, a Union Jack to show nationality and red ensign to show that they are part of the red squadron.

Friday, January 3, 2020

AHPCX Anglo-Dutch Wars Yachts

I have a variety of naval projects on the go, and this is the first post from a new 1/2400 Anglo-Dutch Wars project.  I have 4 yachts which I am entering in my own Challenge Location Douglas' Shallows under the theme "Messing About in Boats".


https://thepaintingchallenge.blogspot.com/



These are 4 yachts from the Tumbling Dice 1/2400 Anglo-Dutch Wars range.  I have a couple of squadrons of these ships which I am aiming to complete over the challenge.  So far I have been very happy with the quality of these castings.

Leading the race we have two English Royal Yachts the Katherine and Henrietta skippered by two gentlemen who knew a lot about boars, and a lot about messing about too!.  Charles II and his brother James (Duke of York and Lord High Admiral at this point) were keen and skilled yachtsmen and Charles commissioned a series of yachts.  Charles yachts were used for pleasure and actively sailed and raced by the Stuart bros.  They were also armed and used as scouts and dispatch vessels in wartime and took Admiralty officials to inspect the port of Tangier.

I’ve selected two that served in the Second Dutch War as that’s my chosen niche in time.
By the third war Charles had two yachts some named for his mistresses (Cleveland and Portsmouth) one named for his mistress's anatomy (Fubbs being Restoration English for pleasantly plump) and one named Kitchen to provide victuals while cruising.


A Van de Velde painting of Charles arriving by yacht to inspect the fleet in 1672.

His Majesty’s yacht Katherine launched 1660, captured by the Dutch 1673.  Returned to the English but not  as part of the Royal Navy.  Armed with 8 guns.  49 feet long on the keel.

His majesty’s yacht Henrietta launched 1663 and sunk at the Battle of the Texel  in 1673.  52 feet long on the keel and armed with 8 guns.

On the Dutch side we the Windhund and Schiedam, both of which were attached to De Ruyter’s fleet for the Four Days Battle of 1666.  No royal connections here, but another good story.  The maritime artist Willem Van de Velde (sr) was given a galjoot and accompanied De Ruyter in battle.  He sketched from the decks of his small craft in the heat of battle, like an earlier Robert Capa  on  Omaha Beach.  His sketches are used to reconstruct battles given the inconsistencies in memories.  

The two dutch galjoots.  Not being royal yachts there is not a lot available on these vessels.

Two of Charles first yachts were gifts from the Dutch and design of these influenced later royal yachts.  The basic design had a single mast with square topsail and fore and aft sails elsewhere.  There would be leeboards instead of a keel.  I have seen similar craft used as pleasure boats sailing with my dad in the UK and French waters.
A Van de Velde sketch from the first day of the Four Days Battle.  I was tempted to use an umber wash over cream bases on my ships to replicate the two tone effect  in these wonderful works.

Detail of another sketch from the same action showing Van de Velde  on his galjoot.

As these were the first models for a new project I did some experimenting.  I wanted to replicate the greenish hue that Dutch maritime artists give the water in almost every oil painting.  It took several layers, but I am reasonably happy with my results.  I also wanted to use mdf bases ( these ones are 30mm square from Sarissa), but wanted to use the moulded bases supplied b6 Tumbling Dice on top of these.  This means using acrylic gel to bulk up my paint to smooth over the rough base edges, and it looks ok on these ships but I think that I’ve left myself room for improvement 
.




Canadian loonie and UK pound to show the size of these ships.
Points wise there’s 30 points for Douglas’ Shallows but I’ll leave the ships to the Snowlord to tot up.  1/2400 ships are typically scored 3 points a pop but these are very small. I’ll also point out that each of the four yachts has a flag added which I whipped up in photoshop.

Monday, November 4, 2019

Dutch Delights? A New Project



It’s been quiet on the blog over the last few months, because life has been busy other wise.  My daughter shifted Unis  across Canada, with most of August spent shipping her back to Halifax and most of September spent recovering from that while diving into the fall term.  October saw me on the road four times, Montreal, Banff, Prince Albert and Toronto.

There’s been gaming with the regular group including a WW2 naval and some General d’Armee and board games and much planning for the upcoming challenge.  Book purchases and blog readings (Barry Hilton being a particular bad influence)  lead me to the Anglo Dutch naval wars.  So to that end I’ve gone and bought two squadrons from TumblingDice 1/2400 range.  More on this to follow.

In the meantime I've been having a go at gaming by email using Barry Hilton's collection.  You can read an AAR of my first action here.  He gave several blog followers a point list and asked us to come up with small squadrons.  Mine is based on the squadron De Ruyter took to Africa and the New World just before the start of the Second Dutch War.  In the first action I sailed into a British trading post and recovered two Dutch Indiamen held by those perfidious Brits.  Pictures filched from Barry's site below - they make great eye candy and I hope I can do half as well.

I was given a photo of the game board with some details on the Brits and gave Barry a set of orders.  It all worked out rather nicely I think.