Essentially things came down to the gods of battle but the key events were as follows.
- On the Roman right, Stacy wanted to use his three cavalry units to charge the Irish before they got a chance to close. The Roman cavalry advanced to be next to the Irish but could not close home as a result of there TtS activation system.
- An Irish counter charge caught the cavalry and Stacy opted to stay and fight rather than evade and risk getting caught in the back. This led to a long melee and eventually the loss of a Roman cavalry unit.
- On the other flank there was an exchange of missiles and then the infantry closed, with honours about even with both sides losing a unit.
- On the extreme Roman right, Curt winkled a unit of Irish javelin men through the woods and into the flank on the right most roman cavalry and eliminated it.
- This sealed the deal as the Romans were over their break point.
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Stacy moves up to the Irish but did not manage to charge. TtS uses a grid system, so while the units are in adjacent gird boxes they did not close. Curt's grid lines are very subtle FYI! |
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Close up of the melee once the Irish charged home. |
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Curt's flanking manouver! |
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The action from the other flank! |
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Everybody except the lights are engaged now. |
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The infantry melee with holes in both lines. the Irish trying to swivel and attack. |
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The melee from behind the Irish lines. One the left the first Roman LC unit has been eliminated |
All in all we had a fun game, and the rules were easy to play. There were things I forgot or got wrong and from to impose on both sides.
Nice report. TtS! has certainly provided much incentive for me to expand my Ancient armies... which I had thought were finished a few decades ago!
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