|Drumpff gets his work detail going.|
A quick recap on our story so far.
- An allied British-German column has orders to blow the key bridge over the Schnellenbach. A Hanoverian engineer and a group of pontooniers have been beavering away but there is still work required to finish prepping the bridge.
- Relations between the engineer Drumpff and the British CinC Campbell are very poor. Drumpff's plan is to let part of the French column cross before blowing the bridge, but Campbell's having none of that.
- Campbell's men have erected some barricades around the bridge.
- The French have managed to get some light infantry across the river, but their main force will arrive on their own side of the river.
I gave each side two fixed deployment points following normal SP rules - both chose an exploring officer as supports hence the second DP. The French could place one anywhere on their own board edge and the second along their left hand board edge on the far side of the river. Only their two groups of light infantry plus an officer could use the second DP. The Allies put one DP in the village by the bridge and the second halfway between the village and the woods on their right.
When you use the DP, no units appear on table until they get the right chit drawn enabling them to deploy. Curt was originally against using the DPs and wanted just to deploy his units where he wanted to from the start. I figured it fit the scenario well with the French possibly spread out from their approach marches and the allies needing time to form up. Plus he's a bit of a control freak so I figured it does him good to get out of his hermetically sealed comfort zone from time to time. As GM I quite liked the effect of using the DPs, and the fall of the chits seemed to favour the allies.
|An overhead view of the bridge.|
|Keith's Highlanders man their barricades. Behind the line are Campbell, his drummer and the physic Dr. Schubert. One group of infantry are Royal Scots masquerading as highlanders - Curt insisted on a fourth group of them but I only have three.|
|Fischer's chasseurs appear in the woods on the right flank and the wrong side of the river, from the Allied perspective.|
|A mad padre rouses the local women to take up arms over the deprivations of Drumpff.|
|A badly lit photo of the Allied line to the right of the bridge. Highlanders, a Hessian gun crew and two groups of Jaegers. Jaeger fire was very effective, especially against the French leaders.|
|A view from the French position. Note the Inn keeper and staff taking shelter behind the Jaegers.|
This leaves us with the main French force - five line infantry groups, a gun and a group of Hussards. I have a grand total of no shots of their fate, an epic fail. I suspect that this is due to their line infantry being made up of my old Rafm figures painted 15 years ago for Louisbourg and I wanted to focus on the newer troops painted last winter in the Painting Challenge. I'll get some new French line infantry and work on these for the next challenge so that there are shiny toys on both sides.
And what became of the French assault on the bridge?
- The formation of line troops came on pretty earlier and advanced on the Allies. The gun crew and Hussards followed in good order, but then the play of the chits ran against the French.
- I did Stacy a number of disservices rules wise, and should have caught a problem with his deployment of the line troops. These came on three groups wide and two groups deep. Historically they should have come on in a line, which would have also put more muskets in the firing line.
- Good firing from the Jaegers and Hessian gun racked up shock on the groups and Stacy had a hard time removing it. A large part of the problem came from accurate Jaeger fire who wounded two of the three leaders with the group, putting them out of action for a turn and then dropping his total command points from five to three.
- Stacy returned fire with both the line and the gun crew and got some results, but the skirmish formation and walls made it an unequal battle. The French gun did manage to force their opposite number to retire - we may need to review the effectiveness of counter battery fire.
- We realized afterwards that Stacy misread the impact of shock on movement, and he thought that the amount of shock on the formation prevented forward movement. At worst he would have been down 2" off a d6 or 2d6 roll, which meant he could have moved forward.
- I completely forgot to remind Stacy that he had a holyman who could remove up to a d6 shock once per game. My bad!