Saturday, July 18, 2015

100 Days Campaign - Battle of Halle pt 2 (or Not Dead Yet)

So today our 100 days campaign likely winds up with an all in all out slug fest in the second day of the Battle of Halle (our campaign map spells it Hal, but everywhere else has is as Halle and Halle looks classier).  We invade Curt's house for an afternoon cum pizza cum evening battle.  The map at day break looks as follows.


Curt has got out the "Honey I Shrunk the Kids" machine and downscaled the armies by 1/3 (see the post) to fit the entire thing on one 4x8 foot table.

The French can win the whole thing in four different ways.

  1. Knock the Anglo-Allied army our of action permanently
  2. Knock the Prussian Army out of action permanently
  3. Exit a sufficient force off board at the road at B1.
  4. Exit a sufficient force off board at Brussels in A6.
The allies can win by avoid all of the above, or by knocking the French army out of action permanently.  As Curt has noted, all three armies have been knocked about a bit and could be crippled today.

In the first days action (AAR), the Anglo Allied army faced the full French Army and was forced to retreat North, while Ney took a column off table to the west and threatens our supply chain at B1.  Meanwhile the Prussians missed their appointed date with Ney en transit and showed up just as the Brits broke.  Boney has the main French force facing the Prussian advance guard to the south of Halle.

I have a really good idea of the French numbers and locations and only a foggy knowledge of the Prussian numbers and location (this was a constant theme during the campaign).  I have been assured that they will appear and cross the river between Braine le Compte and Halle, but Santa Claus and the Easter Bunny might also appear at the same locations....

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