Saturday, April 18, 2015

Blucher 100 Days Campaign


Curt has been running the Waterloo campaign pack using Sam Mustafa's Blucher rules and it's a lot of fun.

First real contact was a big battle last night, which started late in the campaign day so ended without a result.  Looks like we pick it up in a week or too for the finale.  I've been given the Anglo-Allied armies, a polyglot collection if there ever was one, ably assisted by Sean.  Jeremy and Sylvain are acting as Blucher and co, while across the table we have Greg phoning in from Winterpeg as Napoleon with Stacey and Dan on site as Corps commanders.

As I see it, the Brits have a three fold problem.

  1. Husband our meagre resources until our various stragglers arrive.
  2. Figure out what the French are doing.
  3. Figure out what the #%¥£€#% Prussians think they are doing.
It's been fascinating to watch the various personalities interplay, and the Blucher system works really well.  If I am building an army I prefer lower level units, battalions for Nappys eg., as I like to have a sense of the unit personalities.  However, the macro level view from Blucher is fascinating.  Curt has been using the unit cards, but I can the appeal of brigade bases using 6mm figures.

5 comments:

  1. Photos! Photos! Pleeeeeeeze. . .

    Best Regards,

    Stokes

    ReplyDelete
    Replies
    1. I think Sean took some, so I will see what
      I can do
      Cheers, PD

      Delete
  2. If I was in Regina I'd definitely want a small role in that campaign.

    ReplyDelete
    Replies
    1. Too bad you're not Mike. We could use your steady hand and good sense!
      Cheers, PD

      Delete
  3. Stokes
    I thought I would give you the link to Padre Mike's solo Blucher game. He has some very nice units using 6mm figures.
    http://madpadrewargames.blogspot.ca/2015/04/first-game-of-blucher-setting-up.html

    ReplyDelete