Friday, August 18, 2023

Late Roman AAR Reinforcements on The Table

Yes this makes too AARs in the space of a week and a half.  This week Curt's been hosting Phil H, a British gamer who's been based in the US for a few years and is now on his way back to Blighty.  Phil wanted to get as many games in as possible, so we've been taking turns to run games.  This Tuesday was my turn and I ran a To the Strongest game featuring my Late Romans vs Barbarian Conspiracy Armies.

I went for a favourite scenario from this well thumbed chestnut from the 1980s

I've played this one many times with many rules and in many eras from Hoplites to Desert Rats.

The Romans had a division isolated commanded by Phil on the ridge line which was rough ground, and I had the bulk of their forces coming from the town.  The Barbarians were led by Curt and Stacy and had a 4:3 overall advantage in points and needed to capture the ridge line.  

It can be a nail biter as the race to get to the ridge first heats up.  The activation system in TtS added to the tension as units (or divisions for that matter) might move one move or two or maybe not move at all.   Early on it looked like the Roman reinforcements had the jump on the Barbarians with a couple of good turns worth of activations.  Meanwhile Phils' defenders had some good rounds of missile fire, disordering Stacy's Irish hordes.  

Stacy's Irish advance on the ridge,

My reinforcements exit the town and hasten for the ridge.

My cavalry looks to be closing the gap fast enough to turn the tide.


However, as is often the case the tides of battle swing from one side's favour to the other and Curt and Stacy started to even out the activation luck.  Stacy did well to push on with all of his Irish to wear down the defenders and his Picts and  Curt 's Attacotti advanced swiftly to threaten the reinforements.
The Picts advance to counter the Roman cavalry.  This was the cavalry's furthest advance as they need to evade back several times.  Note the Pict archers which Stacy cleverly placed in his back rank to fire over the spearmint, and then forgot about.

Meanwhile there's a scrum on the hill.  Phil's auxiliaries had a couple of good turns helped by good saving scores.  But eventually, hits had to strike home.


Roman Cavalry vs Attaccati fanatics,  That's Phil in the background.



By this time the defenders on the hill were broken and the cavalry reinforcements were pulling back.


Around this time Phil and I had a turn of Epic activation fails (significantly right after Stacy left for the evening).  We managed to do enough to get us out of position and not enough to get ourselves re-positioned.



The foot units from the fort did make it up onto the ridge and managed to push bask a unit of Picts, but it was too little too late.   

TtS let us play a game with reasonable sized armies and a fair bit of manoeuvre and play it out to a conclusion in the space of a school night evening.  Plus it seems to give a reasonable result while being fun and fast to play.  I was worried that the random activation system might throw the balance of timing off, but in the end it worked well and added to the drama and tension.


Tuesday, August 8, 2023

Late Romans vs Barbarians AAR

 I knew it had been a while since I posted anything, but didn't think it had been as long as five months.  I had a busy end of term (176 students in a first year calculus class with many suspected cheating incidents) and then a busy spring with Garden prep and travel.

A week or so back I ran a To The Strongest game over at Curt's clubhouse feature my late Roman era British toys.  Player numbers were down due to stomach issues (must find a better place for the latrine) but we had Curt running a conspiracy of Scots-Irish, Picts and Attacotti vs Sylvain's Romans.  it was a straight up class with roughly equal armies and no particular scenario objectives.


After deployment.  The mass of barbarians to the left, the defenders of Britannia to the right.


Close up as the Roman cavalry commander gives a pep talk.

The Irish on Curt's right.  We had to adjust things a bit as his war bands are deep and he couldn't fit two of them in the same box. 



Sylvain ponders his moves.  The hills were gentle but the woods were rough terrain, as was the stone circle.  Note the cup with the victory medals.


Sylvain pushed his luck and advanced his cavalry.  We pull numbered chits from a bag rather than roll dice but the gods were definitely with Sylvain this game.  Note the blue marker marking the edge of the world which Sylvain is using to advantage - I'll be making the battlefield wider and deployment areas narrower to counter this cheesiness in future.

The Pict commander rides past the stone circle in his chariot along side accompanying a unit of light cavalry.  This warlord had disastrously bad luck.  Kudos to terraformer Sylvain who sculpted the neolithic monuments for me.



Another shot as the cavalry ride along the edge of the world.  Sylvain sculpted the dolmen too, which we also classified as difficult.



Things were looking good for Curt here, he swung a war band into the side of the cavalry before they could turn.  The cavalry were disordered but Curt missed several chances for the kill thanks to Sylvain's saving rolls.

The Picts advance.  Sylvain refused his right flank ala Freddie the Great.


The Atacotti charge the fortified Roman camp.  They took out the original ballista crew defenders but by that time Sylvain moved some veteran Auxiliaries in behind.  Again Curt was inches from glory but couldn't quite get the kill.  Note that the camp should have been back a grid row on Sytlvain's baseline. 


Curt's javelin men occupy the dolmen as the cavalry rushes by,


The melee with the Cavalry wing gets messier.  Having held on the lead unit turns, and the following unit advanced up to take one Irish unit after another in the flank, taking down Curt's senior general in the end.

More glory for the Attoctti who have eliminated some archers and are coming on the flank of an Auxiliary unit.

I somehow managed to miss the key moment, the end of which can be seen behind the camp in the last photo.

Curt brought the Pict Light Cavalry up with their attached general to skirmish with and threaten the Roman missle troops to the right of the camp. Unfortunately they halted just short of caring, but had time next turn unless Sylvain achieved a miracle.  He made two difficult maneuvers running to charge the lights with an infantry unit.  Curt failed to evade (needing 3+ out of 10) and then doubled down by failing the reroll afforded by his general.  Sylvain hit and Curt missed his save, killing the unit.  He then had to roll for the general needed a 3+ to survive, and if course failing that two.   

There was lots of drama and it was at times a close run thing, but in the end Curt couldn't overcome the loss of two generals on top of his other unit losses.  A victory to Sylvain who best not push his luck with the dice gods (or his GM) next game. 





Saturday, March 11, 2023

AHPC Post 13 Imperial Pretender in the Gift Shop

 Last post from me today, I swear.


I going to make a stop in the Gift Shop for a gift for that fine chap IainW.  During last year's Challenge Iain I received a beautiful  Landsknecht commander from Iain and I wanted to return the favour.  Of course Iain also gifted me a Jacobite artillery crew that I specifically said I didn't want and I'll reward that action too at some point.

I have a pretender Roman Emperor with standard bearer, both 28mm foot figures from Gripping Beast.  During the Later Roman Empire, Britain spawned Imperial Pretenders at a great rate.  The general pattern was that Pretender X got the support of the local army commanders in Britain, declared himself the true Emperor, landed in Gaul with an Army and got his butt kicked and his head mounted on a stick.  

Iain liked the Wolf Sock puppet shield designs on one of my cavalry units so I gave the leader the same design.

The less successful got murdered before stepping foot on the Continent (this happened twice in 407 alone).  The moderately successful stuck around long enough to get recognized as Co-Emperors for a while before the True Emperor got around to dealing with them.   The most successful went down in history as Constantine the Great.  

The problem was that every Pretender stripped the Province of troops which were never replaced.  Eventually the Emperor got tired of the Fractious Brits and told them to look after their own defences (or alternately the Brits got tired of sending taxes to the Continent and told the Empire to get stuffed). Some things never change....

I mangled the original GB Vexillum because the hands weren't drilled out completely and I forced things.   I subbed a wire shaft and Victrix plastic Draco (which I think looks the business).

Carausius avoided the normal path by declaring himself Emperor of Britain after running afoul of Western Emperor Maximian over spoiled looted by Saxon pirates.  He was successful enough to declare himself co-emperor with Maximian and Diocletian and minted his own coins.  He held on to power for seven years until the Western Caesar Constantius Chlorus (father on Constantine) made plans for an invasion.  Carausius was killed by his Finance Minister Allectus, who was in turn done in my Constantius and Britain return to the Imperial fold.

Points wise that's 20 for the gift shop and 10 for the two figures for a total of 30 points.

I've updated my Studio map to show the three lots visited today, completing my Green Security pass and allowing me to move on to the Blue lots.  Since I bounce back to World Cinema after my spree in the Gift Shop I will need to do something Fantasy related or do another female figure to hop to another lot by Limo.


AHPC Post 12 Limo to World Cinema

 First up we I have to take a Limo from Under Construction to World Cinema using this 28mm figure from Bad Squid.  Challenge veterans might remember that I've got a lot of mileage out of a Bad Squiddo Women of WW2 kickstarter that I backed a few years back.  I think that this lady feeding chickens is the last of them.



I've painted her up in standard Women's Land Army kit with shiny wellies suitable for mucking about in the farmyard.  Not the most exciting figure but a lovely sculpt and I have a lot of time and respect for Annie over at  Bad Squiddo for putting this range together.

`

As for World Cinema, the blurb says to post something from a different part of the world from where you don't live.  I offer up the Roman trading ship Berenice of Portus Adurni (Portchester Castle).  I can guarantee that there are no sea going merchant ships in my home town of Regina, SK which is about as far from the sea as you can get.  I should note that there is one attempted ship located nearby on the Canadian prairies.  It's a sad story with a Finnish connection.

On a biographical note I should point out that I am the son of a naval officer, was born in England and basically grew up one, in or next to the sea in Halifax Nova Scotia.  Yes, moving to Regina was an odd choice, yes there's a story and yes it's a bit messy.

The ship is 28mm pdf kit from Sarissa Precision. It went together well (even if I messed up a bit at the stern) and painted up nicely.  I have asked my lovely and talented wife to stitch up a sail for her when she has space on her sewing table.  I've named her the Berenice after a trading ship that plays a key role in the Rosemary Sutcliffe novel The Silver Branch.


I did up three crewmen using mostly Victrix plastic bits plus a few Gripping Beast arms. I painted them up in a simple common uniform and left the bases a flat tan to blend into the deck.  During painting I noted that two of them have shoulder belts for swords, but carry no swords.  I guess I call these a late antiquity version of a Sam Brown belt.

A final picture to show that Berenice is not the only vessel to shelter under the walls of  Portus Adurni .  This is a picture of Portchester Castle taken from one of the last sailing trips that I took with my dad before he sold his boat as we sail up to Port Solent Marine.  The keep and church ruins are Norman and there are medieval upgrades other places.  However, the basic walls are from the Roman Saxon Shore fort.

The photo is bit skewiff as the boat rolled as I snapped it.

Points wise I'd count the ship as a 28mm vehicle and there's 3 crew.

Totals

  • one vehicle @20
  • four foot figures @5=20
  • two locations @20 (Limo and World) =40
  • Total 80 points.
I will count 35 for the ship and crew towards the SPQR and Carausius Emperor of Britain Side duels.


Friday, March 10, 2023

AHPC Post 11 Cat People

It will be a multi post day for me this week.  I had my University break last week and in between marking calculus midterms and avoiding my wife's hubby-do list I got some painting in.  Rather than try and stuff it all into one long boring post, I went for three medium boring posts... 

For what ever weird reason, the seriously creepy and noire 1942 original Cat People (along with the Creature from the Black Lagoon) seemed to be on local TV an awful lot when I was a kid.  However, unfortunately this post has nothing to do with Simone Simon, Natassjia Kinski or David Bowie.


I have a unit of 12 more Picts, Gripping Beast figures mostly plastics with two metal figures.   In keeping with my Pict naming protocols involving animal tribes these come from the Cat People.  They are named for the Scottish wildcat, which appears to be both seriously cute as a kitten and seriously bad tempered as an adult.  I had originally planned to avoid the whole Cat people tribe but eventually succumbed to the madness.  I blame a surplus of turnip in my blogging diet.

I only caught this now but I'll need to reprint the label, it should be pale blue to match my other Pict units.


Nothing more to add except to note the combinations of bad plaids, reasonable free hand shields and child like freehand flag.  The latter is based on a cat from the book of Kells, which is Irish not Pictish but that's close enough for government work to my eyes.  

That is 12 28mm foot figures for 60 point. These count towards the Carausius Emperor of Britain Side duel which appears to be a complete dud at this point, since I'm the only one posting points.  This also takes me over my target of 500 points for this years' Challenge.

Ok it turns out that I can't leave the title with out linking to one of my favourite Bowie songs from the 80s.  There are two versions of the song with the film version generally seen as being superior to the Let's Dance version.

 

Thursday, March 9, 2023

AHPC Post 10 28mm Picts

 


Aberlemno Stones



I have a unit of 12 Pictish spearmen this week.  Most of the figures are from the Gripping Beast plastics Pict box set.  There are two metal GB command figures and some a bits from the Victrix Late Roman Infantry kit.  The GBP picts use the same torsos was the GBP Irish (and the Welsh although I've not seen these in the flesh) with appropriately Pictish heads and odd shaped shields.

The metal horn blower is a bit of an awkward pose.  I added a shield slung on his back but I am happy that he's a back ranker.

As I've talked about before, the Picts are a rather shadowy people from beyond the outer fringes of civilization. They've left no written record, we don't know what language they spoke or if they ever had a  written language.  Most of what they left us is enigmatic rock carvings.  But these carving give us a decent idea of what their warriors looked like, as shown above.  I love these carved images, there is some meat to go on but also a lot of mystery.  they are look very Tolkienesque.



The wargaming convention tends to give the Picts spearmen, reasonable light cavalry and archers (some with crossbows).  This gives an army with a different flavour than their contemporary Scots-Irish and Saxon allies and/or foes.

Unlike Ray, I like my unit labels to stand out from my bases.  The Blue background will differentiate Picts from Green Scots/Irish and White Romans.

I've kept up with giving my units a unified shield base colour, red oxide in this case with white Pictish or Celtic squiggles.  I've decided to name my Picts units with tribal labels based on animals, in the case the Deer people.  This follows on the tribal names used by the Epidii in Rosemary Sutcliffe's Eagle of the Ninth.


The flag and shields are hand painted. the flag is not my best one, but I am out of practice and it looks good enough for the table top.  I'm not all that happy with the plaids but they look ok when squinted at from a distance.