Showing posts with label MacDuff. Show all posts
Showing posts with label MacDuff. Show all posts

Sunday, October 14, 2012

Action in Wascanastan

End of the action, Bengal Lancers and Indian Mountain gun cover the retiring baggage train.


We had my colonials on the table for the first time in at least 10 years with the CS Grant ambush scenario.  Curt took the Natives and Sylvain the Imperial British.  As is typically with colonials, the key is the balance given the disparity of abilities.  Given memories of many Imperial victories in past games, I may have erred on the side of making the Natives too strong.  More precisely, Curt would have had trouble getting more troops to the fore but an extra unit of Imperial infantry would have really helped Sylvain a lot.  However, we had a good game which walked the knife balance of Imperial Triumph against the odds and Imperial disaster!

Forces were as follows
Imperial

  • A unit of 12 British Infantry (Rosshire Buffs)
  • A unit of 12 Ghurkas
  • A unit of 12 Sikhs
  • A mountain gun in pack
  • 4 baggage train of 4 camels and civilians (2 nuns)
  • A unit of 6 Bengal Lancers
Natives

  • 4 units of 12 irregular tribesman
  • 1 unit of 16 native regulars
  • 1 unit of 9 irregular cavalry


Curt was his typical aggressive self and positioned his cavalry closest to the enemy and charged with everything as soon as possible.  As a result, the Imperial column was boxed in and unable to deploy properly.  Even worse, both the dice and the card sequence were against Sylvain.  The local Iman must have out prayed the Sisters!

Having withstood multiple charges (and seen off half the native forces), the Imperial infantry finally cracked and routed off board.  The Bengal lancers (the column's rear guard) arrived just in time to rescue the Nuns.    We ruled that the Lancers and mountain gun could get the camels back to camp, with the Natives being too weak to follow.  A tactical victory for the Natives, but a strategic draw.

Native horse (RAFM) charge Gurkhas and Scots (Minifigs)








The infantry turn to face, but are not able to fire.














Volley fire!





Natives close in on the imperial force.





Natives advancing in mob.









 
The british leave a gap in the line, which the natives exploit






The hole in the wall.





















The Bengal Lancers counter charge to save the Sisters' Honour.


  

Thursday, October 11, 2012

With MacDuff to the North West Frontier


This Friday night we are planning a NWF frontier game.  Here's the sit rep and map from Charles S Grant's Scenario book (a must have for any miniature gamer).



The rules I am proposing are Ross Mac's "With MacDuff to the Frontier" which can be found on his blog.  A few notes on troop types.
  1. British Infantry carry Breech Loading Rifles (BLRs), in this case Martini-Henrys.  They get the +1 for BLR firepower but the range is the same as the MLRs (16", 8" short) as confirmed with Ross.  They also count as Elite.
  2. Better Indian infantry (Ghurkas, Piffers etc.) count as British, other Indian infantry aren't as well trained so lose the +1 for firepower and Elite status.  These guys carry Snider BLRs.  
  3. Afghan or other Native Regulars carry BLRs but aren't as well trained so don't count the +1.  They might count as militia or regulars depending on the scenario.  They also carry Sniders or equivalents (often surplus British army ones).
  4. Pathan or Afghan tribesmen count as irregulars, and carry as mix of weaponry counting as Jezails on average.  They make guns over open fire pits, so get the -1 for inferior equipment.  An evil GM might rank a unit or two as Elite or fanatics, but most are just interested in loot.
  5. Imperial Cavalry are regulars and carry carbines (count as MLRs as firepower drill was not great).  Many count as Veteran and lancers obviously carry long pokey things.
  6. Mountain guns count as light guns, travel as pack and take a full turn to unpack and set up and prep for fire.
  7. Other Imperial artillery counts as rifled (or in some cases smooth bores where forced to improvise older weaponry).  
  8. Afghan regular artillery use BLRs (Krupp and Armstrongs that were better than anything the Brits used) or smooth bores.  They get the inferior equipment -1 modifying to shoot.
  9. Tribesmen with artillery have smooth bores and get the -1 for inferior equipment.
But it's thin red line of 'eroes when the drums begin to roll....